Visual updates and a new world arrives in Oaken, and it’s out now!

Card-based tactics roguelite Oaken is pushing hard toward its eventual full release this year, but developer Laki Studios isn’t saving everything on that fateful day. A new “Sea of Serpents” 0.8.2 update has just been released, and it features a multitude of major changes.

Spearheading the updates is the introduction of a new world: Sea of Serpents. This includes a new boss, elite enemies, and world-related events. The game also updated its visuals in a huge way, as it redesigned how most spells, skills, and abilities look.

There are a LOT of changes listed in this update to explain, but here’s a summary of all the changes:


  • Seas of Serpents – a new world for Chapter 2 with a new boss, elites, and events
  • VFX visuals for most spells, skills, and abilities were reinvented
  • Multiple objects, cards, and units were improved or have been recreated from scratch (finally shrines too!)
  • Objectives were completely reworked and should work and display more accurately
  • Spell targeting was completely reworked and should now allow for more precise spell range indicators
  • A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
  • Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
  • Refuge node now restores all Exhausted cards to the player, no matter which option they choose
  • Regen/Degen now activates at the end of a unit’s turn, not the start and it is much easier to anticipate its damage
  • More events are now shared between worlds in the same chapter for an increased variety
  • Obstacles are now interactive and can be destroyed
  • Node distribution was changed to allow for more varied outcomes
  • Elder and hollow units are now easier to differentiate from their basic versions
  • New trinkets were added (16)
  • New Wisps were added (16)
  • And, as always, a ton of bugfixes
Visual updates and a new world arrives in Oaken, and it's out now!


  • wade can now also push units onto occupied hexes
  • impale can now be cast on allies
  • decompose has been redesigned a bit
  • decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
  • flow now costs 1 less Lumi
  • flowB+ now moves the targets forward instead of giving strengthened targets strength
  • surge now costs 1 more Lumi – it overperforms by a lot for it’s cost and should still be competitive at 3 Lumi
  • allureC+ can now affect allies
  • repel can now target enemies
  • addle can now target allies
  • debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
  • recycleC+ now deals additional damage if the target is ensnared, not weakened
  • launch now can be cast onto the hero in its basic version
  • launch A+ now restores health to the target after a collision occurs
  • launch C+ now gives the target Growth
  • shift now doesn’t prevent attacking and can be cast onto any nearby hex, but doesn’t have reach
    shift A, B and C+ have been changed
  • protect was fixed to include Strength, but now only affects nearby hexes
  • recycle now spawns niblets rotated in the same direction as the target
  • sprout now spawns niblets rotated in the direction of the spell


  • Aya’s skill can now target allies if the player for some reason wants to do it
  • upgraded Aya’s skill now deals additional damage if the target is not adjacent instead of hitting more targets
  • upgraded Enju’s skill now makes the target a Defender
  • Kusta’s skill now only affects a single enemy in your LoS
  • Kusta’s upgraded skill now works like the previous unupgraded one
  • Baralai’s upgraded skill now pushes all units in your frontal arc away
  • Plague now deals damage to ALL nearby units
  • upgraded Plague now deals damage to ALL units
  • upgraded Cultivate now creates an additional allied hex under yourself
  • Buff Up now also removes Weakness from the target
Visual updates and a new world arrives in Oaken, and it's out now!


  • The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
  • The conqueror’s spit now summons a hollow orbling instead of 2 wild ones on expert
  • Enemies now summon pawns in a way which is not so vulnerable to outsmating
  • Grandmaster Artisan was changed a bit


  • Lifeblood now works on turn start, not on turn end
  • Emblem of Loyalty now grants Shield on losing Shield
  • Zapbloom now triggers on Slay
  • Crippling Vines are now AoE and trigger the first time you attack each battle
  • The Cycle affects the whole board, not only nearby units
  • Toxic Coating doesn’t give you degen anymore
  • Spore Infestation now weakens all adjacent units when you are attacked
  • Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don’t give any stats
  • Cleansing Heart now protects from becoming Weakened, too
  • Source of Eternity doesn’t give minus stats now
  • Alluring Sundew gives +1 health
  • Horn of the Winds doesn’t grant “Elusive” but “Mobility” instead
  • Necklace of Forecast grants just Vigilant now
  • Incorruptible Bark gives +1 health
  • Thorn Thrower grants just Shooter now
  • Barbed Rose’s Seed doesn’t deal damage to your units now
  • Dark Infusion now heals all Fatigue when received
  • The rarity of some trinkets was changed to better fit the way they now work


  • Wisp and trinket names are now colored by rarity
  • Twisted Wisp now Ensnares the first enemy in the line to its front
  • Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
  • Versatile Wisp now doesn’t trigger on Outsmart, only on Awake
  • Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
  • The Storm Inbound now grants Haste on Slay, not Mobility – it was overperforming by a lot


  • Elder Daughter is now 3/4 instead of 4/3
  • Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
  • Aya’s Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3


  • Talent 1:3 doesn’t remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
  • Talent 4:3 now gives a Lumi Globe at the start of the game
  • Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
  • Talent 5:3 now gives +0/+3 instead of an upgraded spell


  • Luminati is now a global event that can only appear in the 2nd and 3rd chapters

Leave a Comment